We discussed earlier in Part 1 of this tutorial how Zingoo team wants to deliver the best UX possible to the users, & because WhatsApp is doing a great job with images, so we watched what they are doing, like:
- Photos are cached, so no need to load them every time you open the app.
- They first show a very small thumbnail (about 10KB or less) until the real image is loaded, & this is the real pro-tip for their better UX.
- Photos sizes range around 100KB, which loads the images pretty fast on most common mobile-network speeds.
First 2 points are already discussed in part 1, so question here in part 2 is how could we compress images to be about 100KB to be sent easily over common mobile-networks.
How is it done?
After taking the picture and saving it to a file with path imagePath, we start compressing it to be ready for sending over network:
ImageCompressionAsyncTask imageCompression = new ImageCompressionAsyncTask() {
@Override
protected void onPostExecute(byte[] imageBytes) {
// image here is compressed & ready to be sent to the server
}
};
imageCompression.execute(imagePath);// imagePath as a string
& here is what we do in ImageCompressionAsyncTask:
public abstract class ImageCompressionAsyncTask extends AsyncTask<String, Void, byte[]> {
@Override
protected byte[] doInBackground(String... strings) {
if(strings.length == 0 || strings[0] == null)
return null;
return ImageUtils.compressImage(strings[0]);
}
protected abstract void onPostExecute(byte[] imageBytes) ;
}
It is clear that the real juice exists in ImageUtils.compressImage(). Thanks to Ambalika Saha & her brilliant post that enabled me from using this solution in Zingoo, and even writing this post right here 🙂 . And here is my version of doing it:
public class ImageUtils {
private static final float maxHeight = 1280.0f;
private static final float maxWidth = 1280.0f;
public static byte[] compressImage(String imagePath) {
Bitmap scaledBitmap = null;
BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
Bitmap bmp = BitmapFactory.decodeFile(imagePath, options);
int actualHeight = options.outHeight;
int actualWidth = options.outWidth;
float imgRatio = (float) actualWidth / (float) actualHeight;
float maxRatio = maxWidth / maxHeight;
if (actualHeight > maxHeight || actualWidth > maxWidth) {
if (imgRatio < maxRatio) {
imgRatio = maxHeight / actualHeight;
actualWidth = (int) (imgRatio * actualWidth);
actualHeight = (int) maxHeight;
} else if (imgRatio > maxRatio) {
imgRatio = maxWidth / actualWidth;
actualHeight = (int) (imgRatio * actualHeight);
actualWidth = (int) maxWidth;
} else {
actualHeight = (int) maxHeight;
actualWidth = (int) maxWidth;
}
}
options.inSampleSize = ImageUtils.calculateInSampleSize(options, actualWidth, actualHeight);
options.inJustDecodeBounds = false;
options.inDither = false;
options.inPurgeable = true;
options.inInputShareable = true;
options.inTempStorage = new byte[16 * 1024];
try {
bmp = BitmapFactory.decodeFile(imagePath, options);
} catch (OutOfMemoryError exception) {
exception.printStackTrace();
}
try {
scaledBitmap = Bitmap.createBitmap(actualWidth, actualHeight, Bitmap.Config.ARGB_8888);
} catch (OutOfMemoryError exception) {
exception.printStackTrace();
}
float ratioX = actualWidth / (float) options.outWidth;
float ratioY = actualHeight / (float) options.outHeight;
float middleX = actualWidth / 2.0f;
float middleY = actualHeight / 2.0f;
Matrix scaleMatrix = new Matrix();
scaleMatrix.setScale(ratioX, ratioY, middleX, middleY);
Canvas canvas = new Canvas(scaledBitmap);
canvas.setMatrix(scaleMatrix);
canvas.drawBitmap(bmp, middleX - bmp.getWidth() / 2, middleY - bmp.getHeight() / 2, new Paint(Paint.FILTER_BITMAP_FLAG));
ExifInterface exif;
try {
exif = new ExifInterface(imagePath);
int orientation = exif.getAttributeInt(ExifInterface.TAG_ORIENTATION, 0);
Matrix matrix = new Matrix();
if (orientation == 6) {
matrix.postRotate(90);
} else if (orientation == 3) {
matrix.postRotate(180);
} else if (orientation == 8) {
matrix.postRotate(270);
}
scaledBitmap = Bitmap.createBitmap(scaledBitmap, 0, 0, scaledBitmap.getWidth(), scaledBitmap.getHeight(), matrix, true);
} catch (IOException e) {
e.printStackTrace();
}
ByteArrayOutputStream out = new ByteArrayOutputStream();
scaledBitmap.compress(Bitmap.CompressFormat.JPEG, 85, out);
return out.toByteArray();
}
public static int calculateInSampleSize(BitmapFactory.Options options, int reqWidth, int reqHeight) {
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
final int heightRatio = Math.round((float) height / (float) reqHeight);
final int widthRatio = Math.round((float) width / (float) reqWidth);
inSampleSize = heightRatio < widthRatio ? heightRatio : widthRatio;
}
final float totalPixels = width * height;
final float totalReqPixelsCap = reqWidth * reqHeight * 2;
while (totalPixels / (inSampleSize * inSampleSize) > totalReqPixelsCap) {
inSampleSize++;
}
return inSampleSize;
}
}
I hope you like it.
Reblogged this on Begether Team.
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canvas.drawBitmap(bmp, middleX – bmp.getWidth() / 2, middleY – bmp.getHeight() / 2, new Paint(Paint.FILTER_BITMAP_FLAG));
App crashes at this line. Caused by: java.lang.NullPointerException
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canvas.drawBitmap(bmp, middleX – bmp.getWidth() / 2, middleY – bmp.getHeight() / 2, new Paint(Paint.FILTER_BITMAP_FLAG));
App crashes at this line. Caused by: java.lang.NullPointerException
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Thank you, the article is great. But I have a query.
How to create a thumbnail image and upload before uploading original image.
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Why having the thumbnail before uploading!, most likely it is the server’s job to take the original image & serve different image resolutions,
for me, I was using a node.js backend, so I used GraphicsMagick to create & save the thumbnail version
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thanks you.
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Nice Article. The size of byte array is significantly reduced (~80KB) by the compression algorithm but when i decode into bitmap using the bytes e.g.
onPostExecute( …
Bitmap bmp = BitmapFactory.decodeByteArray(bytes, 0 , bytes.length)
the size of the bitmap again is very high ( ~6MB).
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How do you get the ‘imagePath’?
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by what changes ,We can get compressed image, not thumbnail
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After compress a Black image get returned from compressImage() method
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